

That’s a relief as someone who likes to play a lot of games, but it isn’t just my personal time that benefits from the slimmer runtime. Clocking in at around 20 hours, it’s a relic from a time when the genre wasn’t as focused on delivering some of the longest experiences in gaming. The first thing that especially stands out about Live A Live is that it’s the rare RPG that you can beat in a week. Even two decades after it first released in Japan, Live A Live’s manageable pace and eagerness to constantly show players something new makes it feel like a breath of fresh air in an era of titanic stories that tend to drag on. Throughout my playthrough, I’ve found myself wishing more RPGs would take lessons from it.
